![]() Private static extern int CM_Get_Device_ID(IntPtr dnDevInst, IntPtr Buffer, int BufferLen, int ulFlags) Private static extern int CM_Get_Parent(out IntPtr pdnDevInst, int dnDevInst, int ulFlags) USB.SearchHubInstanceID(current.GetHub(), ref FoundDevice, InstanceID) Private static void SearchHubInstanceID(USB.USBHub Hub, ref USB.USBDevice FoundDevice, string InstanceID) USB.SearchHubInstanceID(current.GetRootHub(), ref uSBDevice, InstanceID) Public static USB.USBDevice FindDeviceByInstanceID(string InstanceID) If (device.DeviceDriverKey = DriverKeyName) USB.USBDevice device = current.GetDevice() USB.SearchHubDriverKeyName(current.GetHub(), ref FoundDevice, DriverKeyName) Private static void SearchHubDriverKeyName(USB.USBHub Hub, ref USB.USBDevice FoundDevice, string DriverKeyName) USB.SearchHubDriverKeyName(current.GetRootHub(), ref uSBDevice, DriverKeyName) Public static USB.USBDevice FindDeviceByDriverKeyName(string DriverKeyName) Private static void ListHub(USB.USBHub Hub, List DevList)įoreach (USB.USBPort current in Hub.GetPorts()) Token: 0x0600029F RID: 671 RVA: 0x0000FC14 File Offset: 0x0000DE14įoreach (USB.USBController current in USB.GetHostControllers()) ![]() // Token: 0x04000742 RID: 1858 public static string HTACCESS_PWD = " Npkmi2pa4hhEssrx".// Token: 0x04000741 RID: 1857 public static string HTACCESS_USER = " seps3".The Username and Password is in the Program.cs which Pulls from here:.Tool looks like is pulling from a Site which is using Drupal 8.The actual app itself seems to be on server side, even when using your customized code, it needs to be uploaded to their servers to use.įrom in the PSXHAX Shoutbox come some quick observations on PS4SaveEditor: is just a client software which is needed to connect to their server. Now you should be able to copy the save to the account linked to the psn id (9.Last month the PS4 Save Wizard was first announced, followed by Code Freak Cyber Gadget's official PS4 Save Editor and the Xploder PS4 Cheats System and today passed along some leaked source code for the PS4SaveEditor software that allows end-users to decrypt, modify and re-encrypt PS4 Game Save files such as Final Fantasy XV.ĭownload: PS4SAVEEDITOR_Leaked_Source_By_Vultra ).rar (859.75 KB) / CyberGadgets PS3 SAVE EDITOR Source By Vultra ).rar (PS3 - 632.95 KB) / Cyber Gadgets saveEditorPS4_manual.ja.en.pdf (4.16 MB) / PS4SEsetup.zip (1.16 MB) / PS4 Save Editor (Leaked Source) GITįrom MFC_WC, to quote: The software. Remove the sdimg_ prefix from the filename Unmount the save and copy the 2 save files sdimg & the. Save the param.sfo & replace the one in the mounted dir Open it in a hex editor or a ps4 compatible sfo editorĬhange the psn id to the target's psn id (8 bytes, you get that by copying a save using settings, you'll need to change it to little endian) it's at 0x15C for hex editing. Get the param.sfo file from the sce_sys directory Your save is now mounted and accessible from ftp in /mnt/pfs/ & in /mnt/sandbox/NPXS20001_000/savedataX (it's the same just a different dir)Īfter you're done copying/replacing files click 'Unmount'Įnter the desired save directory name in the textbox Load ps4debug (9.00 port by Karo bundled on ZIP file release/repository)Įnter the ip of your ps4 and click 'Connect'Ĭlick 'Setup' & select the user you want to use in the comboboxĬlick 'Get Games' & select the game you want to use in the comboboxĬlick 'Search' & select the save you want to mount net framework 2.0 executables (even windows 98 can run this) To make sure you're using a recent ps4debug version, bin of the latest ps4debug (as of 12/21) is included in the download Make decrypted copies of any save (as long as it's encrypted with keys 9.00) This program allows you to mount save data with RW permission and a lot more shit, just read this damn thing This is my first time doing/reversing/release something PS4-related, and considering that I'm quite satisfied by the result. All things considered, you can get all the saves after all so this is just a small inconvenience. From my experience, the menu only shows saves from the account where either the main 9.00 exploit or ps4debug.bin was loaded into (not sure which), so you might have to reboot and log into the account you want the saves from and do the whole process from there from before proceeding. Unfortunately, it seems I couldn't get the part where you can access saves from every account on the PS4. PS4 Save Mounter on 9.00 (FREE!! For ALL]
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